pub enum PlatformEvent {
Mouse {
name: MouseEventName,
cursor: Point2D<f64, Measure>,
button: Option<MouseButton>,
},
Wheel {
name: WheelEventName,
scroll: Point2D<f64, Measure>,
cursor: Point2D<f64, Measure>,
},
Keyboard {
name: KeyboardEventName,
key: Key,
code: Code,
modifiers: Modifiers,
},
Touch {
name: TouchEventName,
location: Point2D<f64, Measure>,
finger_id: u64,
phase: TouchPhase,
force: Option<Force>,
},
File {
name: FileEventName,
cursor: Point2D<f64, Measure>,
file_path: Option<PathBuf>,
},
}
Expand description
Data for PlatformEvent.
Variants§
Mouse
A Mouse Event.
Wheel
A Wheel event.
Keyboard
A Keyboard event.
Touch
A Touch event.
File
A File event.
Implementations§
Source§impl PlatformEvent
impl PlatformEvent
Sourcepub fn is_pressed(&self) -> bool
pub fn is_pressed(&self) -> bool
Check if this event can press state of a Node.
pub fn event_name(&self) -> EventName
Trait Implementations§
Source§impl Clone for PlatformEvent
impl Clone for PlatformEvent
Source§fn clone(&self) -> PlatformEvent
fn clone(&self) -> PlatformEvent
Returns a copy of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moreSource§impl Debug for PlatformEvent
impl Debug for PlatformEvent
Source§impl PartialEq for PlatformEvent
impl PartialEq for PlatformEvent
impl StructuralPartialEq for PlatformEvent
Auto Trait Implementations§
impl Freeze for PlatformEvent
impl RefUnwindSafe for PlatformEvent
impl Send for PlatformEvent
impl Sync for PlatformEvent
impl Unpin for PlatformEvent
impl UnwindSafe for PlatformEvent
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T: ?Sized,
impl<T> BorrowMut<T> for Twhere
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