pub struct UseFocus { /* private fields */ }
Expand description
Manage the focus operations of given Node
Implementations§
§impl UseFocus
impl UseFocus
pub fn focus(&mut self)
pub fn focus(&mut self)
Focus this node
pub fn attribute(&self) -> AttributeValue
pub fn attribute(&self) -> AttributeValue
Create a node focus ID attribute
pub fn is_focused(&self) -> bool
pub fn is_focused(&self) -> bool
Check if this node is currently focused
pub fn is_selected(&self) -> bool
pub fn is_selected(&self) -> bool
Check if this node is currently selected
pub fn unfocus(&mut self)
pub fn unfocus(&mut self)
Unfocus the currently focused node.
pub fn validate_globalkeydown(&self, e: &Event<KeyboardData>) -> bool
pub fn validate_globalkeydown(&self, e: &Event<KeyboardData>) -> bool
Validate globalkeydown event
Prevent navigating the accessible nodes with the keyboard.
You must use this this inside of a onglobalkeydown
event handler.
Trait Implementations§
Auto Trait Implementations§
impl Freeze for UseFocus
impl !RefUnwindSafe for UseFocus
impl !Send for UseFocus
impl !Sync for UseFocus
impl Unpin for UseFocus
impl !UnwindSafe for UseFocus
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