Struct freya::core::prelude::AccessibilityTree

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pub struct AccessibilityTree {
    pub map: HashMap<NodeId, EntityId, FxBuildHasher>,
    pub focused_id: NodeId,
}

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§map: HashMap<NodeId, EntityId, FxBuildHasher>§focused_id: NodeId

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impl AccessibilityTree

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pub fn new(focused_id: NodeId) -> AccessibilityTree

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pub fn focused_node_id(&self) -> Option<EntityId>

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pub fn init( &self, rdom: &RealDom<CustomAttributeValues>, layout: &Torin<EntityId>, dirty_nodes: &mut AccessibilityDirtyNodes, ) -> TreeUpdate

Initialize the Accessibility Tree

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pub fn process_updates( &mut self, rdom: &RealDom<CustomAttributeValues>, layout: &Torin<EntityId>, dirty_nodes: &mut AccessibilityDirtyNodes, ) -> (TreeUpdate, EntityId)

Process any pending Accessibility Tree update

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pub fn set_focus_with_update( &mut self, new_focus_id: NodeId, ) -> Option<(TreeUpdate, EntityId)>

Update the focused Node ID and generate a TreeUpdate if necessary.

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pub fn set_focus_on_next_node( &mut self, stragegy: AccessibilityFocusStrategy, rdom: &RealDom<CustomAttributeValues>, ) -> (TreeUpdate, EntityId)

Focus a Node given the strategy.

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pub fn create_node( node_ref: &NodeRef<'_, CustomAttributeValues>, layout_node: &LayoutNode, node_accessibility: &AccessibilityNodeState, ) -> Node

Create an accessibility node

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