pub enum OnDepsChange {
Reset,
Finish,
Rerun,
}
Expand description
What to do once the animation dependencies change.
By default it is OnDepsChange::Reset
Variants§
Reset
Reset to the initial state.
Finish
Set the values to the end of the animation.
Rerun
Reruns the animation.
Trait Implementations§
Source§impl Clone for OnDepsChange
impl Clone for OnDepsChange
Source§fn clone(&self) -> OnDepsChange
fn clone(&self) -> OnDepsChange
Returns a copy of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moreSource§impl Default for OnDepsChange
impl Default for OnDepsChange
Source§fn default() -> OnDepsChange
fn default() -> OnDepsChange
Returns the “default value” for a type. Read more
Source§impl PartialEq for OnDepsChange
impl PartialEq for OnDepsChange
impl Copy for OnDepsChange
impl StructuralPartialEq for OnDepsChange
Auto Trait Implementations§
impl Freeze for OnDepsChange
impl RefUnwindSafe for OnDepsChange
impl Send for OnDepsChange
impl Sync for OnDepsChange
impl Unpin for OnDepsChange
impl UnwindSafe for OnDepsChange
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Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
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fn borrow_mut(&mut self) -> &mut T
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