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Position

Enum Position 

pub enum Position {
    Stacked(Box<PositionSides>),
    Absolute(Box<PositionSides>),
    Global(Box<PositionSides>),
}
Expand description

How an element is placed relative to its parent or the window.

Build one of the variants and set the sides you need with the chainable top, right, bottom and left methods:

let stacked = Position::new_stacked(); // default, follows normal layout flow
let absolute = Position::new_absolute().top(10.0).left(20.0); // offset from the parent
let global = Position::new_global().bottom(0.0).right(0.0); // offset from the window

Variants§

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Stacked(Box<PositionSides>)

Placed by the normal layout flow alongside its siblings. This is the default.

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Absolute(Box<PositionSides>)

Taken out of the flow and positioned by offsets relative to its parent.

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Global(Box<PositionSides>)

Taken out of the flow and positioned by offsets relative to the window.

Implementations§

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impl Position

pub fn new_absolute() -> Position

Create an Absolute position, offset relative to the parent.

pub fn new_global() -> Position

Create a Global position, offset relative to the window.

pub fn new_stacked() -> Position

Create a Stacked position that follows the normal layout flow.

pub fn top(self, value: f32) -> Position

Set the offset from the top edge.

pub fn right(self, value: f32) -> Position

Set the offset from the right edge.

pub fn bottom(self, value: f32) -> Position

Set the offset from the bottom edge.

pub fn left(self, value: f32) -> Position

Set the offset from the left edge.

pub fn is_stacked(&self) -> bool

pub fn is_absolute(&self) -> bool

pub fn is_global(&self) -> bool

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impl Position

pub fn pretty(&self) -> String

Trait Implementations§

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impl Clone for Position

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fn clone(&self) -> Position

Returns a duplicate of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for Position

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fn fmt(&self, f: &mut Formatter<'_>) -> Result<(), Error>

Formats the value using the given formatter. Read more
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impl Default for Position

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fn default() -> Position

Returns the “default value” for a type. Read more
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impl<'de> Deserialize<'de> for Position

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fn deserialize<__D>( __deserializer: __D, ) -> Result<Position, <__D as Deserializer<'de>>::Error>
where __D: Deserializer<'de>,

Deserialize this value from the given Serde deserializer. Read more
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impl PartialEq for Position

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fn eq(&self, other: &Position) -> bool

Tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl Scaled for Position

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fn scale(&mut self, scale_factor: f32)

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fn scale_if_needed(&mut self, scale_factor: f32)

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fn with_scale(&self, scale_factor: f32) -> Cow<'_, Self>
where Self: Clone,

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impl Serialize for Position

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fn serialize<__S>( &self, __serializer: __S, ) -> Result<<__S as Serializer>::Ok, <__S as Serializer>::Error>
where __S: Serializer,

Serialize this value into the given Serde serializer. Read more
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impl StructuralPartialEq for Position

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impl<T> Any for T
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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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fn equals(&self, other: &(dyn Any + 'static)) -> bool

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where T: ?Sized,

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Immutably borrows from an owned value. Read more
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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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fn changed(&self, other: &(dyn ComponentProps + 'static)) -> bool

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Convert &Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot generate &Any’s vtable from &Trait’s.
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Convert &mut Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot generate &mut Any’s vtable from &mut Trait’s.
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Returns the argument unchanged.

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Instruments this type with the provided [Span], returning an Instrumented wrapper. Read more
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Converts self into a Left variant of Either<Self, Self> if into_left is true. Converts self into a Right variant of Either<Self, Self> otherwise. Read more
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Converts self into a Left variant of Either<Self, Self> if into_left(&self) returns true. Converts self into a Right variant of Either<Self, Self> otherwise. Read more
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