Struct freya::prelude::Runtime

pub struct Runtime { /* private fields */ }
Expand description

A global runtime that is shared across all scopes that provides the async runtime and context API

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impl Runtime

pub fn current() -> Option<Rc<Runtime>>

Get the current runtime

pub fn on_scope<O>(&self, id: ScopeId, f: impl FnOnce() -> O) -> O

Call this function with the current scope set to the given scope

Useful in a limited number of scenarios

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impl Runtime

pub fn spawn_isomorphic( &self, scope: ScopeId, task: impl Future<Output = ()> + 'static, ) -> Task

Start a new future on the same thread as the rest of the VirtualDom.

You should generally use spawn instead of this method unless you specifically need to need to run a task during suspense

This future will not contribute to suspense resolving but it will run during suspense.

Because this future runs during suspense, you need to be careful to work with hydration. It is not recommended to do any async IO work in this future, as it can easily cause hydration issues. However, you can use isomorphic tasks to do work that can be consistently replicated on the server and client like logging or responding to state changes.

// ❌ Do not do requests in isomorphic tasks. It may resolve at a different time on the server and client, causing hydration issues.
let mut state = use_signal(|| None);
spawn_isomorphic(async move {
    state.set(Some(reqwest::get("https://api.example.com").await));
});

// ✅ You may wait for a signal to change and then log it
let mut state = use_signal(|| 0);
spawn_isomorphic(async move {
    loop {
        tokio::time::sleep(std::time::Duration::from_secs(1)).await;
        println!("State is {state}");
    }
});

pub fn spawn( &self, scope: ScopeId, task: impl Future<Output = ()> + 'static, ) -> Task

Start a new future on the same thread as the rest of the VirtualDom.

This future will not contribute to suspense resolving, so you should primarily use this for reacting to changes and long running tasks.

Whenever the component that owns this future is dropped, the future will be dropped as well.

Spawning a future onto the root scope will cause it to be dropped when the root component is dropped - which will only occur when the VirtualDom itself has been dropped.

pub fn current_task(&self) -> Option<Task>

Get the currently running task

pub fn parent_task(&self, task: Task) -> Option<Task>

Get the parent task of the given task, if it exists

Auto Trait Implementations§

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impl !Freeze for Runtime

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impl !RefUnwindSafe for Runtime

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impl !Send for Runtime

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impl !Sync for Runtime

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impl Unpin for Runtime

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impl !UnwindSafe for Runtime

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impl<T> Any for T
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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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fn into_any(self: Box<T>) -> Box<dyn Any>

Convert Box<dyn Trait> (where Trait: Downcast) to Box<dyn Any>. Box<dyn Any> can then be further downcast into Box<ConcreteType> where ConcreteType implements Trait.
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fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>

Convert Rc<Trait> (where Trait: Downcast) to Rc<Any>. Rc<Any> can then be further downcast into Rc<ConcreteType> where ConcreteType implements Trait.
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fn as_any(&self) -> &(dyn Any + 'static)

Convert &Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot generate &Any’s vtable from &Trait’s.
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Convert &mut Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot generate &mut Any’s vtable from &mut Trait’s.
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Instruments this type with the provided [Span], returning an Instrumented wrapper. Read more
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Calls U::from(self).

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Converts self into a Left variant of Either<Self, Self> if into_left is true. Converts self into a Right variant of Either<Self, Self> otherwise. Read more
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Converts self into a Left variant of Either<Self, Self> if into_left(&self) returns true. Converts self into a Right variant of Either<Self, Self> otherwise. Read more
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const ALIGN: usize = _

The alignment of pointer.
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Initializes a with the given initializer. Read more
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Drops the object pointed to by the given pointer. Read more
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