pub struct CameraViewer { /* private fields */ }Expand description
Implementations§
Source§impl CameraViewer
impl CameraViewer
pub fn new(camera: Camera) -> Self
pub fn corner_radius(self, corner_radius: impl Into<CornerRadius>) -> Self
Sourcepub fn loading_placeholder(self, placeholder: impl Into<Element>) -> Self
pub fn loading_placeholder(self, placeholder: impl Into<Element>) -> Self
Custom element rendered while the camera has not yet produced a frame.
Sourcepub fn error_renderer(
self,
renderer: impl Into<Callback<CameraError, Element>>,
) -> Self
pub fn error_renderer( self, renderer: impl Into<Callback<CameraError, Element>>, ) -> Self
Custom element rendered when the camera fails before producing any frame.
Trait Implementations§
Source§impl AccessibilityExt for CameraViewer
impl AccessibilityExt for CameraViewer
Source§fn get_accessibility_data(&mut self) -> &mut AccessibilityData
fn get_accessibility_data(&mut self) -> &mut AccessibilityData
Returns a mutable reference to the element’s accessibility data.
§fn accessibility(self, accessibility: AccessibilityData) -> Self
fn accessibility(self, accessibility: AccessibilityData) -> Self
Replace all of the element’s accessibility data at once. See [
AccessibilityData].§fn a11y_id(self, a11y_id: impl Into<Option<NodeId>>) -> Self
fn a11y_id(self, a11y_id: impl Into<Option<NodeId>>) -> Self
Set an explicit accessibility id instead of an autogenerated one. See [
AccessibilityId].§fn a11y_focusable(self, a11y_focusable: impl Into<Focusable>) -> Self
fn a11y_focusable(self, a11y_focusable: impl Into<Focusable>) -> Self
Set whether the element can receive keyboard focus. See [
Focusable].§fn a11y_auto_focus(self, a11y_auto_focus: impl Into<bool>) -> Self
fn a11y_auto_focus(self, a11y_auto_focus: impl Into<bool>) -> Self
Request that the element be focused automatically when it is mounted.
§fn a11y_member_of(self, a11y_member_of: impl Into<NodeId>) -> Self
fn a11y_member_of(self, a11y_member_of: impl Into<NodeId>) -> Self
Mark the element as a member of the group identified by the given [
AccessibilityId].§fn a11y_role(self, a11y_role: impl Into<Role>) -> Self
fn a11y_role(self, a11y_role: impl Into<Role>) -> Self
Set the accessibility role exposed in the accessibility tree. See [
AccessibilityRole].§fn a11y_alt(self, value: impl Into<Box<str>>) -> Self
fn a11y_alt(self, value: impl Into<Box<str>>) -> Self
Set the text label that describes the element in the accessibility tree.
§fn a11y_builder(self, with: impl FnOnce(&mut Node)) -> Self
fn a11y_builder(self, with: impl FnOnce(&mut Node)) -> Self
Edit the underlying
accesskit node directly for advanced accessibility properties.Source§impl ChildrenExt for CameraViewer
impl ChildrenExt for CameraViewer
Source§fn get_children(&mut self) -> &mut Vec<Element>
fn get_children(&mut self) -> &mut Vec<Element>
Returns a mutable reference to the internal children vector. Read more
§fn children(self, children: impl IntoIterator<Item = Element>) -> Self
fn children(self, children: impl IntoIterator<Item = Element>) -> Self
Extends the children with an iterable of [
Element]s. Read more§fn maybe_child<C>(self, child: Option<C>) -> Selfwhere
C: IntoElement,
fn maybe_child<C>(self, child: Option<C>) -> Selfwhere
C: IntoElement,
Source§impl Component for CameraViewer
impl Component for CameraViewer
Source§impl ContainerExt for CameraViewer
impl ContainerExt for CameraViewer
§fn position(self, position: impl Into<Position>) -> Self
fn position(self, position: impl Into<Position>) -> Self
Set how the element is placed relative to its parent or the window. See [
Position].§fn padding(self, padding: impl Into<Gaps>) -> Self
fn padding(self, padding: impl Into<Gaps>) -> Self
Set the inner spacing between the element’s edges and its content. See [
Gaps].§fn margin(self, margin: impl Into<Gaps>) -> Self
fn margin(self, margin: impl Into<Gaps>) -> Self
Set the outer spacing between the element’s edges and its surroundings. See [
Gaps].§fn min_width(self, minimum_width: impl Into<Size>) -> Self
fn min_width(self, minimum_width: impl Into<Size>) -> Self
Set the minimum width the element can shrink to. See [
Size].§fn min_height(self, minimum_height: impl Into<Size>) -> Self
fn min_height(self, minimum_height: impl Into<Size>) -> Self
Set the minimum height the element can shrink to. See [
Size].§fn max_width(self, maximum_width: impl Into<Size>) -> Self
fn max_width(self, maximum_width: impl Into<Size>) -> Self
Set the maximum width the element can grow to. See [
Size].§fn max_height(self, maximum_height: impl Into<Size>) -> Self
fn max_height(self, maximum_height: impl Into<Size>) -> Self
Set the maximum height the element can grow to. See [
Size].§fn visible_width(self, visible_width: impl Into<VisibleSize>) -> Self
fn visible_width(self, visible_width: impl Into<VisibleSize>) -> Self
Set how much of the measured width is actually used in layout. See [
VisibleSize].§fn visible_height(self, visible_height: impl Into<VisibleSize>) -> Self
fn visible_height(self, visible_height: impl Into<VisibleSize>) -> Self
Set how much of the measured height is actually used in layout. See [
VisibleSize].Source§impl ContainerWithContentExt for CameraViewer
impl ContainerWithContentExt for CameraViewer
§fn direction(self, direction: Direction) -> Self
fn direction(self, direction: Direction) -> Self
Set the axis children are stacked along. See [
Direction].§fn main_align(self, main_align: Alignment) -> Self
fn main_align(self, main_align: Alignment) -> Self
Set how children are aligned along the direction axis. See [
Alignment].§fn cross_align(self, cross_align: Alignment) -> Self
fn cross_align(self, cross_align: Alignment) -> Self
Set how children are aligned across the direction axis. See [
Alignment].§fn spacing(self, spacing: impl Into<f32>) -> Self
fn spacing(self, spacing: impl Into<f32>) -> Self
Set the gap inserted between adjacent children, in pixels.
§fn content(self, content: Content) -> Self
fn content(self, content: Content) -> Self
Set how children share the available space along the direction axis. See [
Content].§fn offset_x(self, offset_x: impl Into<f32>) -> Self
fn offset_x(self, offset_x: impl Into<f32>) -> Self
Shift the element’s children horizontally by the given pixels.
§fn offset_y(self, offset_y: impl Into<f32>) -> Self
fn offset_y(self, offset_y: impl Into<f32>) -> Self
Shift the element’s children vertically by the given pixels.
§fn vertical(self) -> Self
fn vertical(self) -> Self
Stack children vertically. Shorthand for
direction set to [Direction::Vertical].§fn horizontal(self) -> Self
fn horizontal(self) -> Self
Stack children horizontally. Shorthand for
direction set to [Direction::Horizontal].Source§impl EffectExt for CameraViewer
impl EffectExt for CameraViewer
Source§fn get_effect(&mut self) -> &mut EffectData
fn get_effect(&mut self) -> &mut EffectData
Returns a mutable reference to the element’s effect data.
§fn effect(self, effect: EffectData) -> Self
fn effect(self, effect: EffectData) -> Self
Replace all of the element’s effect data at once. See [
EffectData].§fn overflow(self, overflow: impl Into<Overflow>) -> Self
fn overflow(self, overflow: impl Into<Overflow>) -> Self
Set whether content overflowing the element’s bounds is clipped. See [
Overflow].§fn blur(self, blur: impl Into<f32>) -> Self
fn blur(self, blur: impl Into<f32>) -> Self
Apply a gaussian blur of the given radius to the element.
§fn rotation(self, rotation: impl Into<f32>) -> Self
fn rotation(self, rotation: impl Into<f32>) -> Self
Rotate the element by the given angle in degrees.
§fn opacity(self, opacity: impl Into<f32>) -> Self
fn opacity(self, opacity: impl Into<f32>) -> Self
Set the element’s opacity, from
0.0 (transparent) to 1.0 (opaque).§fn transform_origin(self, transform_origin: impl Into<TransformOrigin>) -> Self
fn transform_origin(self, transform_origin: impl Into<TransformOrigin>) -> Self
Set the point that the scale and rotation effects pivot around. Read more
Source§impl ImageExt for CameraViewer
impl ImageExt for CameraViewer
Source§fn get_image_data(&mut self) -> &mut ImageData
fn get_image_data(&mut self) -> &mut ImageData
Returns a mutable reference to the element’s image data.
§fn image_data(self, image_data: ImageData) -> Self
fn image_data(self, image_data: ImageData) -> Self
Replace all of the element’s image data at once. See [
ImageData].§fn sampling_mode(self, sampling_mode: SamplingMode) -> Self
fn sampling_mode(self, sampling_mode: SamplingMode) -> Self
Set the filtering used when the image is scaled. See [
SamplingMode].§fn aspect_ratio(self, aspect_ratio: AspectRatio) -> Self
fn aspect_ratio(self, aspect_ratio: AspectRatio) -> Self
Set how the image is scaled to fit its bounds. See [
AspectRatio].§fn image_cover(self, image_cover: ImageCover) -> Self
fn image_cover(self, image_cover: ImageCover) -> Self
Set how the image is positioned within its bounds. See [
ImageCover].Source§impl KeyExt for CameraViewer
impl KeyExt for CameraViewer
Source§impl LayoutExt for CameraViewer
impl LayoutExt for CameraViewer
Source§fn get_layout(&mut self) -> &mut LayoutData
fn get_layout(&mut self) -> &mut LayoutData
Returns a mutable reference to the element’s layout data.
Source§impl PartialEq for CameraViewer
impl PartialEq for CameraViewer
impl StructuralPartialEq for CameraViewer
Auto Trait Implementations§
impl Freeze for CameraViewer
impl !RefUnwindSafe for CameraViewer
impl !Send for CameraViewer
impl !Sync for CameraViewer
impl Unpin for CameraViewer
impl UnsafeUnpin for CameraViewer
impl !UnwindSafe for CameraViewer
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
§impl<T> ComponentKey for Twhere
T: Component,
impl<T> ComponentKey for Twhere
T: Component,
fn default_key(&self) -> DiffKey
§impl<T> ComponentProps for T
impl<T> ComponentProps for T
§impl<T> ContainerSizeExt for Twhere
T: ContainerExt,
impl<T> ContainerSizeExt for Twhere
T: ContainerExt,
§impl<T> Instrument for T
impl<T> Instrument for T
§fn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
§fn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
Converts
self into a Left variant of Either<Self, Self>
if into_left is true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
Converts
self into a Left variant of Either<Self, Self>
if into_left(&self) returns true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read more