Struct freya_node_state::AccessibilityNodeState

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pub struct AccessibilityNodeState {
    pub node_id: NodeId,
    pub a11y_id: Option<NodeId>,
    pub a11y_auto_focus: bool,
    pub a11y_focusable: Focusable,
    pub builder: Option<NodeBuilder>,
}

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§node_id: NodeId§a11y_id: Option<NodeId>§a11y_auto_focus: bool§a11y_focusable: Focusable§builder: Option<NodeBuilder>

Trait Implementations§

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impl Clone for AccessibilityNodeState

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fn clone(&self) -> AccessibilityNodeState

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Component for AccessibilityNodeState

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type Tracking = Untracked

Specify what this storage should track. Can be one of: [track::Untracked], [track::Insertion], [track::Modification], [track::Removal], [track::All].
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impl Debug for AccessibilityNodeState

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Default for AccessibilityNodeState

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fn default() -> AccessibilityNodeState

Returns the “default value” for a type. Read more
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impl ParseAttribute for AccessibilityNodeState

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fn parse_attribute( &mut self, attr: OwnedAttributeView<'_, CustomAttributeValues>, ) -> Result<(), ParseError>

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fn parse_safe(&mut self, attr: OwnedAttributeView<'_, CustomAttributeValues>)

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impl PartialEq for AccessibilityNodeState

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fn eq(&self, other: &AccessibilityNodeState) -> bool

Tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl State<CustomAttributeValues> for AccessibilityNodeState

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fn create<'a>( node_view: NodeView<'_, CustomAttributeValues>, node: <Self::NodeDependencies as Dependancy>::ElementBorrowed<'a>, parent: Option<<Self::ParentDependencies as Dependancy>::ElementBorrowed<'a>>, children: Vec<<Self::ChildDependencies as Dependancy>::ElementBorrowed<'a>>, context: &SendAnyMap, ) -> Self

Create a new instance of this state
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type ParentDependencies = ()

This is a tuple of (T: State, ..) of states read from the parent required to update this state
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type ChildDependencies = ()

This is a tuple of (T: State, ..) of states read from the children required to update this state
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type NodeDependencies = ()

This is a tuple of (T: State, ..) of states read from the node required to update this state
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const NODE_MASK: NodeMaskBuilder<'static> = _

This is a mask of what aspects of the node are required to update this state
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fn update<'a>( &mut self, node_view: NodeView<'_, CustomAttributeValues>, _node: <Self::NodeDependencies as Dependancy>::ElementBorrowed<'a>, _parent: Option<<Self::ParentDependencies as Dependancy>::ElementBorrowed<'a>>, _children: Vec<<Self::ChildDependencies as Dependancy>::ElementBorrowed<'a>>, context: &SendAnyMap, ) -> bool

Update this state in a node, returns if the state was updated
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fn workload_system( type_id: TypeId, dependants: Arc<Dependants>, pass_direction: PassDirection, ) -> WorkloadSystem

Create a workload system for this state
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const TRAVERSE_SHADOW_DOM: bool = false

Does the state traverse into the shadow dom or pass over it. This should be true for layout and false for styles
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fn to_type_erased() -> TypeErasedState<V>
where Self: Sized,

Converts to a type erased version of the trait
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impl StructuralPartialEq for AccessibilityNodeState

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Gets the TypeId of self. Read more
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🔬This is a nightly-only experimental API. (clone_to_uninit)
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fn add_component(self, all_storages: &mut AllStorages, entity: EntityId)

See [World::add_entity], [World::add_component], [AllStorages::add_entity] and [AllStorages::add_component].
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