Struct freya_renderer::DesktopRenderer

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pub struct DesktopRenderer<'a, State: Clone + 'static> { /* private fields */ }
Expand description

Desktop renderer using Skia, Glutin and Winit

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impl<'a, State: Clone + 'static> DesktopRenderer<'a, State>

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pub fn launch( vdom: VirtualDom, sdom: SafeDOM, config: LaunchConfig<'_, State>, devtools: Option<Devtools>, hovered_node: HoveredNode, )

Run the Desktop Renderer.

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pub fn new( vdom: VirtualDom, sdom: SafeDOM, config: LaunchConfig<'a, State>, devtools: Option<Devtools>, hovered_node: HoveredNode, proxy: EventLoopProxy<EventMessage>, ) -> Self

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pub fn run_on_setup(&mut self)

Run the on_setup callback that was passed to the launch function

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pub fn run_on_exit(&mut self)

Run the on_exit callback that was passed to the launch function

Trait Implementations§

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impl<'a, State: Clone> ApplicationHandler<EventMessage> for DesktopRenderer<'a, State>

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fn resumed(&mut self, event_loop: &ActiveEventLoop)

Emitted when the application has been resumed. Read more
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fn new_events(&mut self, _event_loop: &ActiveEventLoop, cause: StartCause)

Emitted when new events arrive from the OS to be processed. Read more
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fn user_event(&mut self, event_loop: &ActiveEventLoop, event: EventMessage)

Emitted when an event is sent from EventLoopProxy::send_event.
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fn window_event( &mut self, event_loop: &ActiveEventLoop, _window_id: WindowId, event: WindowEvent, )

Emitted when the OS sends an event to a winit window.
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fn exiting(&mut self, _event_loop: &ActiveEventLoop)

Emitted when the event loop is being shut down. Read more
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fn device_event( &mut self, event_loop: &ActiveEventLoop, device_id: DeviceId, event: DeviceEvent, )

Emitted when the OS sends an event to a device.
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fn about_to_wait(&mut self, event_loop: &ActiveEventLoop)

Emitted when the event loop is about to block and wait for new events. Read more
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fn suspended(&mut self, event_loop: &ActiveEventLoop)

Emitted when the application has been suspended. Read more
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fn memory_warning(&mut self, event_loop: &ActiveEventLoop)

Emitted when the application has received a memory warning. Read more

Auto Trait Implementations§

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impl<'a, State> Freeze for DesktopRenderer<'a, State>
where State: Freeze,

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impl<'a, State> !RefUnwindSafe for DesktopRenderer<'a, State>

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impl<'a, State> !Send for DesktopRenderer<'a, State>

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impl<'a, State> !Sync for DesktopRenderer<'a, State>

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impl<'a, State> Unpin for DesktopRenderer<'a, State>
where State: Unpin,

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impl<'a, State> !UnwindSafe for DesktopRenderer<'a, State>

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> Downcast for T
where T: Any,

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fn into_any(self: Box<T>) -> Box<dyn Any>

Convert Box<dyn Trait> (where Trait: Downcast) to Box<dyn Any>. Box<dyn Any> can then be further downcast into Box<ConcreteType> where ConcreteType implements Trait.
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fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>

Convert Rc<Trait> (where Trait: Downcast) to Rc<Any>. Rc<Any> can then be further downcast into Rc<ConcreteType> where ConcreteType implements Trait.
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fn as_any(&self) -> &(dyn Any + 'static)

Convert &Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot generate &Any’s vtable from &Trait’s.
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Convert &mut Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot generate &mut Any’s vtable from &mut Trait’s.
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fn from(t: T) -> T

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impl<T> Instrument for T

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fn instrument(self, span: Span) -> Instrumented<Self>

Instruments this type with the provided [Span], returning an Instrumented wrapper. Read more
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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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fn into_either(self, into_left: bool) -> Either<Self, Self>

Converts self into a Left variant of Either<Self, Self> if into_left is true. Converts self into a Right variant of Either<Self, Self> otherwise. Read more
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where F: FnOnce(&Self) -> bool,

Converts self into a Left variant of Either<Self, Self> if into_left(&self) returns true. Converts self into a Right variant of Either<Self, Self> otherwise. Read more
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const ALIGN: usize = _

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where U: TryFrom<T>,

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