pub struct CanvasState {
    pub canvas_ref: Option<CanvasReference>,
}Fields§
§canvas_ref: Option<CanvasReference>Trait Implementations§
Source§impl Clone for CanvasState
 
impl Clone for CanvasState
Source§fn clone(&self) -> CanvasState
 
fn clone(&self) -> CanvasState
Returns a copy of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
 
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from 
source. Read moreSource§impl Component for CanvasState
 
impl Component for CanvasState
Source§impl Debug for CanvasState
 
impl Debug for CanvasState
Source§impl Default for CanvasState
 
impl Default for CanvasState
Source§fn default() -> CanvasState
 
fn default() -> CanvasState
Returns the “default value” for a type. Read more
Source§impl PartialEq for CanvasState
 
impl PartialEq for CanvasState
Source§impl State<CustomAttributeValues> for CanvasState
 
impl State<CustomAttributeValues> for CanvasState
Source§const NODE_MASK: NodeMaskBuilder<'static>
 
const NODE_MASK: NodeMaskBuilder<'static>
This is a mask of what aspects of the node are required to update this state
Source§type ParentDependencies = ()
 
type ParentDependencies = ()
This is a tuple of (T: State, ..) of states read from the parent required to update this state
Source§type ChildDependencies = ()
 
type ChildDependencies = ()
This is a tuple of (T: State, ..) of states read from the children required to update this state
Source§type NodeDependencies = ()
 
type NodeDependencies = ()
This is a tuple of (T: State, ..) of states read from the node required to update this state
Source§fn create<'a>(
    node_view: NodeView<'_, CustomAttributeValues>,
    node: <<CanvasState as State<CustomAttributeValues>>::NodeDependencies as Dependancy>::ElementBorrowed<'a>,
    parent: Option<<<CanvasState as State<CustomAttributeValues>>::ParentDependencies as Dependancy>::ElementBorrowed<'a>>,
    children: Vec<<<CanvasState as State<CustomAttributeValues>>::ChildDependencies as Dependancy>::ElementBorrowed<'a>>,
    context: &SendAnyMap,
) -> CanvasState
 
fn create<'a>( node_view: NodeView<'_, CustomAttributeValues>, node: <<CanvasState as State<CustomAttributeValues>>::NodeDependencies as Dependancy>::ElementBorrowed<'a>, parent: Option<<<CanvasState as State<CustomAttributeValues>>::ParentDependencies as Dependancy>::ElementBorrowed<'a>>, children: Vec<<<CanvasState as State<CustomAttributeValues>>::ChildDependencies as Dependancy>::ElementBorrowed<'a>>, context: &SendAnyMap, ) -> CanvasState
Create a new instance of this state
Source§fn allow_node(node_type: &NodeType<CustomAttributeValues>) -> bool
 
fn allow_node(node_type: &NodeType<CustomAttributeValues>) -> bool
Filter out types of nodes that don’t need this State
Source§fn update<'a>(
    &mut self,
    node_view: NodeView<'_, CustomAttributeValues>,
    _node: <<CanvasState as State<CustomAttributeValues>>::NodeDependencies as Dependancy>::ElementBorrowed<'a>,
    _parent: Option<<<CanvasState as State<CustomAttributeValues>>::ParentDependencies as Dependancy>::ElementBorrowed<'a>>,
    _children: Vec<<<CanvasState as State<CustomAttributeValues>>::ChildDependencies as Dependancy>::ElementBorrowed<'a>>,
    _context: &SendAnyMap,
) -> bool
 
fn update<'a>( &mut self, node_view: NodeView<'_, CustomAttributeValues>, _node: <<CanvasState as State<CustomAttributeValues>>::NodeDependencies as Dependancy>::ElementBorrowed<'a>, _parent: Option<<<CanvasState as State<CustomAttributeValues>>::ParentDependencies as Dependancy>::ElementBorrowed<'a>>, _children: Vec<<<CanvasState as State<CustomAttributeValues>>::ChildDependencies as Dependancy>::ElementBorrowed<'a>>, _context: &SendAnyMap, ) -> bool
Update this state in a node, returns if the state was updated
Source§fn workload_system(
    type_id: TypeId,
    dependants: Arc<Dependants>,
    pass_direction: PassDirection,
) -> WorkloadSystem
 
fn workload_system( type_id: TypeId, dependants: Arc<Dependants>, pass_direction: PassDirection, ) -> WorkloadSystem
Create a workload system for this state
Source§const TRAVERSE_SHADOW_DOM: bool = false
 
const TRAVERSE_SHADOW_DOM: bool = false
Does the state traverse into the shadow dom or pass over it. This should be true for layout and false for styles
Source§fn to_type_erased() -> TypeErasedState<V>where
    Self: Sized,
 
fn to_type_erased() -> TypeErasedState<V>where
    Self: Sized,
Converts to a type erased version of the trait
impl StructuralPartialEq for CanvasState
Auto Trait Implementations§
impl Freeze for CanvasState
impl RefUnwindSafe for CanvasState
impl Send for CanvasState
impl Sync for CanvasState
impl Unpin for CanvasState
impl UnwindSafe for CanvasState
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
    T: ?Sized,
 
impl<T> BorrowMut<T> for Twhere
    T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
 
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> CloneToUninit for Twhere
    T: Clone,
 
impl<T> CloneToUninit for Twhere
    T: Clone,
§impl<T> Downcast for Twhere
    T: Any,
 
impl<T> Downcast for Twhere
    T: Any,
§fn into_any(self: Box<T>) -> Box<dyn Any>
 
fn into_any(self: Box<T>) -> Box<dyn Any>
Convert 
Box<dyn Trait> (where Trait: Downcast) to Box<dyn Any>. Box<dyn Any> can
then be further downcast into Box<ConcreteType> where ConcreteType implements Trait.§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
 
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
Convert 
Rc<Trait> (where Trait: Downcast) to Rc<Any>. Rc<Any> can then be
further downcast into Rc<ConcreteType> where ConcreteType implements Trait.§fn as_any(&self) -> &(dyn Any + 'static)
 
fn as_any(&self) -> &(dyn Any + 'static)
Convert 
&Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot
generate &Any’s vtable from &Trait’s.§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
 
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert 
&mut Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot
generate &mut Any’s vtable from &mut Trait’s.§impl<T> DowncastSync for T
 
impl<T> DowncastSync for T
§impl<T> InitializeFromFunction<T> for T
 
impl<T> InitializeFromFunction<T> for T
§fn initialize_from_function(f: fn() -> T) -> T
 
fn initialize_from_function(f: fn() -> T) -> T
Create an instance of this type from an initialization function
§impl<T> Instrument for T
 
impl<T> Instrument for T
§fn instrument(self, span: Span) -> Instrumented<Self>
 
fn instrument(self, span: Span) -> Instrumented<Self>
§fn in_current_span(self) -> Instrumented<Self>
 
fn in_current_span(self) -> Instrumented<Self>
Source§impl<T> IntoEither for T
 
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self>
 
fn into_either(self, into_left: bool) -> Either<Self, Self>
Converts 
self into a Left variant of Either<Self, Self>
if into_left is true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
 
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
Converts 
self into a Left variant of Either<Self, Self>
if into_left(&self) returns true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read more§impl<T> NoneValue for Twhere
    T: Default,
 
impl<T> NoneValue for Twhere
    T: Default,
type NoneType = T
§fn null_value() -> T
 
fn null_value() -> T
The none-equivalent value.
§impl<T> Pointable for T
 
impl<T> Pointable for T
§impl<T> PolicyExt for Twhere
    T: ?Sized,
 
impl<T> PolicyExt for Twhere
    T: ?Sized,
§impl<T, O> SuperFrom<T> for Owhere
    O: From<T>,
 
impl<T, O> SuperFrom<T> for Owhere
    O: From<T>,
§fn super_from(input: T) -> O
 
fn super_from(input: T) -> O
Convert from a type to another type.
§impl<T, O, M> SuperInto<O, M> for Twhere
    O: SuperFrom<T, M>,
 
impl<T, O, M> SuperInto<O, M> for Twhere
    O: SuperFrom<T, M>,
§fn super_into(self) -> O
 
fn super_into(self) -> O
Convert from a type to another type.
§impl<T> TupleAddComponent for T
 
impl<T> TupleAddComponent for T
§fn add_component(
    self,
    all_storages: &mut AllStorages,
    entity: EntityId,
    current: TrackingTimestamp,
)
 
fn add_component( self, all_storages: &mut AllStorages, entity: EntityId, current: TrackingTimestamp, )
See [
World::add_entity], [World::add_component], [AllStorages::add_entity] and [AllStorages::add_component].