pub trait ShaderProvider {
// Required method
fn prepare_shader(
&self,
effect: &RCHandle<SkRuntimeEffect>,
bounds: Rect<f32, ()>,
) -> Option<RCHandle<SkShader>>;
}pub trait ShaderProvider {
// Required method
fn prepare_shader(
&self,
effect: &RCHandle<SkRuntimeEffect>,
bounds: Rect<f32, ()>,
) -> Option<RCHandle<SkShader>>;
}