RectElement

Struct RectElement 

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pub struct RectElement {
    pub style: StyleState,
    pub layout: LayoutData,
    pub text_style_data: TextStyleData,
    pub relative_layer: Layer,
    pub event_handlers: HashMap<EventName, EventHandlerType, FxBuildHasher>,
    pub accessibility: AccessibilityData,
    pub effect: Option<EffectData>,
}

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§style: StyleState§layout: LayoutData§text_style_data: TextStyleData§relative_layer: Layer§event_handlers: HashMap<EventName, EventHandlerType, FxBuildHasher>§accessibility: AccessibilityData§effect: Option<EffectData>

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impl RectElement

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pub fn render_shadow( canvas: &Canvas, path: &mut Handle<SkPath>, rounded_rect: RRect, _area: Rect<f32, ()>, shadow: &Shadow, corner_radius: &CornerRadius, )

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pub fn render_border( canvas: &Canvas, rect: Rect, border: &Border, corner_radius: &CornerRadius, )

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pub fn border_shape( base_rect: Rect, base_corner_radius: &CornerRadius, border: &Border, ) -> BorderShape

Returns a Path that will draw a Border around a base rectangle.

We don’t use Skia’s stroking API here, since we might need different widths for each side.

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impl Clone for RectElement

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fn clone(&self) -> RectElement

Returns a duplicate of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Default for RectElement

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fn default() -> RectElement

Returns the “default value” for a type. Read more
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impl ElementExt for RectElement

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fn is_point_inside(&self, context: EventMeasurementContext<'_>) -> bool

Checks if the cursor point is inside the rounded rectangle of this element, using local coordinates relative to the element’s visible area for improved precision with large absolute coordinates.

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fn changed(&self, other: &Rc<dyn ElementExt>) -> bool

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fn diff(&self, other: &Rc<dyn ElementExt>) -> DiffModifies

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fn layout(&self) -> Cow<'_, LayoutData>

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fn effect(&self) -> Option<Cow<'_, EffectData>>

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fn style(&self) -> Cow<'_, StyleState>

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fn text_style(&self) -> Cow<'_, TextStyleData>

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fn accessibility(&self) -> Cow<'_, AccessibilityData>

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fn layer(&self) -> Layer

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fn events_handlers( &self, ) -> Option<Cow<'_, HashMap<EventName, EventHandlerType, FxBuildHasher>>>

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fn clip(&self, context: ClipContext<'_>)

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fn render(&self, context: RenderContext<'_>)

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fn into_element(self) -> Element
where Self: Sized + Into<Element>,

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fn measure( &self, _context: LayoutContext<'_>, ) -> Option<(Size2D<f32, ()>, Rc<dyn Any>)>

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fn should_hook_measurement(&self) -> bool

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fn should_measure_inner_children(&self) -> bool

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fn render_rect(&self, area: &Rect<f32, ()>, scale_factor: f32) -> RRect

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impl PartialEq for RectElement

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fn eq(&self, other: &RectElement) -> bool

Tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl StructuralPartialEq for RectElement

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