pub enum Focus {
Not,
Pointer,
Keyboard,
}Expand description
Focus state for an AccessibilityId, distinguishing keyboard vs pointer focus.
Variants§
Not
The node is not focused.
Pointer
The node is focused after a pointer (mouse / touch) interaction.
Keyboard
The node is focused while the user is navigating with the keyboard.
Implementations§
Trait Implementations§
impl Copy for Focus
impl StructuralPartialEq for Focus
Auto Trait Implementations§
impl Freeze for Focus
impl RefUnwindSafe for Focus
impl Send for Focus
impl Sync for Focus
impl Unpin for Focus
impl UnsafeUnpin for Focus
impl UnwindSafe for Focus
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Source§impl<T> ComponentProps for T
impl<T> ComponentProps for T
fn changed(&self, other: &(dyn ComponentProps + 'static)) -> bool
§impl<T> Instrument for T
impl<T> Instrument for T
§fn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
§fn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
Converts
self into a Left variant of Either<Self, Self>
if into_left is true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
Converts
self into a Left variant of Either<Self, Self>
if into_left(&self) returns true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read more